|
PC Games can be real winners
with a mass-market business model targeting any PC user as a
potential gamer, and focusing on four key points:
1.
Quality games that offer great entertainment to its
target audience.
2.
Strong marketing based on TV campaigns, with over 100
million impacts.
3.
Widespread distribution with more than 20,000 points of
sale in Spain and Italy.
4.
Real value for money at 19.95
retail price.
|
|
We are proud to represent game
companies and studios of international prestige such as CDV™
and Ascaron™ (Germany), Playlogic™ (The Netherlands), Funcom™
(Norway), Haemimont™ (Bulgary), Heuristic Park™ (USA) and Péndulo™
(Spain).
Each of the 25 games released
by FX became TOP 10 titles. Thirteen of them reached number 1.
Adventures like The Longest
Journey™ from Funcom™, RTS like Codename Panzers Phase Two™
from CDV™ and Action RPG like Sacred™ from Ascaron™
reached 100,000 units in sales, proving that the model works
with different game types and genres.
A special mention goes to the
1,000,000 copies sold by our franchise Imperivm™, developed by
Haemimont™. |
|
Using its very own
technology, Studio FX is creating two new in-house video games
scheduled for 2006 and 2007, lead by highly experienced software
producers, authors of more than 20 titles which have been
published since 1984 by leading companies such as Electronic
Arts™, Atari™ and Codemasters™. |